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Snapshot Aquarium
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Online game made in Unity (work in progress) |
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psai®
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Middleware for adaptive game music, designed by Periscope Studio Hamburg |
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DirectX Assimp Renderer (2009) |
C++ render engine (D3D9) for rendering 3D Models that were imported using the Open Asset Import Library (ASSIMP) |
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Final Siege (2006) |
One of the first near real-time multiplayer action games for mobile phones, inspired by the classic arcade machine Rampart. |
UT2003
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A little mutator for UT2003: Like InstaGib (a single hit is fatal) but with a modified Assault-Gun firing at 900 RPM :D |
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Artifishial Intelligence (2013)
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My masterthesis about the AI design of artificial fishes (behaviour trees, steering-behaviours, animation) (in german) |
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Latenzkompensation in Echtzeit-Multiplayerspielen (2007) |
Our bachelorthesis discussing latency compensation algorithms in realtime multiplayer games, aimed at improving the multiplayer middleware Exit Games Neutron / Photon. (german) |
Interaktive Musik
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My final thesis for my audio engineering diploma at the SAE Institute Hamburg, about interactive music in video games. (german) |